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python_bootcamp/022/game.py
2025-07-16 12:47:31 +02:00

85 lines
2.8 KiB
Python

from turtle import Turtle, Screen
from paddle import Paddle
from ball import Ball
from score import Score
import time
class GameManager():
BOARD_WIDTH=800
BOARD_HEIGHT=600
def __init__(self):
self.screen = Screen()
self.screen.setup(width=self.BOARD_WIDTH, height=self.BOARD_HEIGHT)
self.screen.bgcolor("black")
self.screen.title("PONG")
self.screen.tracer(0)
self.draw_delimiter()
self.screen.update()
self.game_on = True
self.right_paddle = Paddle(350)
self.left_paddle = Paddle(-370)
self.right_score = Score(30)
self.left_score = Score(-30)
self.ball = Ball()
def draw_delimiter(self):
delimiter = Turtle()
max_y = int(self.BOARD_HEIGHT/2)
delimiter.color("white")
delimiter.shape("square")
delimiter.pen(pensize=3)
delimiter.hideturtle()
delimiter.pu()
delimiter.goto(x=0, y=-max_y)
for i in range(-max_y, max_y, 20):
delimiter.goto(x=0, y=i+10)
delimiter.pu()
delimiter.goto(x=0, y=i+20)
delimiter.pd()
def game_round(self):
self.control_paddle()
self.ball.move()
if self.ball.xcor() > 400:
self.game_on = False
self.left_score.increment()
self.left_score.update()
if self.ball.xcor() < -400:
self.game_on = False
self.right_score.increment()
self.right_score.update()
if self.game_on == False:
self.ball.clear()
self.ball = Ball()
self.right_paddle.reset_position(350)
self.left_paddle.reset_position(-370)
self.game_on = True
if abs(self.ball.ycor()) > 280:
self.ball.bounce_wall()
if (abs(self.ball.xcor() - self.right_paddle.xcor()) <= 20 and abs(self.ball.ycor() - self.right_paddle.ycor()) < 50) or (abs(self.ball.xcor() - self.left_paddle.xcor()) <= 20 and abs(self.ball.ycor() - self.left_paddle.ycor()) < 50):
self.ball.bounce_paddle()
self.ball.move_speed = self.ball.move_speed * 0.1
time.sleep(self.ball.move_speed)
def control_paddle(self):
self.screen.listen()
self.screen.onkey(self.right_paddle.up, "Up")
self.screen.onkey(self.right_paddle.down, "Down")
self.screen.onkey(self.left_paddle.up, "q")
self.screen.onkey(self.left_paddle.down, "w")
self.screen.update()