import random from turtle import Turtle class CarManager: COLORS = ["red", "orange", "yellow", "green", "blue", "purple"] STARTING_MOVE_DISTANCE = 5 MOVE_INCREMENT = 10 CAR_GENERATION_PROBABILITY = 5 def __init__(self): self.cars = [] self.add_car() def execute_round(self, level): if self.should_generate_car_on_turn(): self.add_car() speed = 5 + (level - 1) * 10 self.move(speed) def should_generate_car_on_turn(self): return random.randint(1,self.CAR_GENERATION_PROBABILITY) % self.CAR_GENERATION_PROBABILITY == 0 def move(self, speed): for car in self.cars: car.goto(x=car.xcor()-speed, y=car.ycor()) def add_car(self): car = Turtle() car.color(random.choice(self.COLORS)) car.shape("square") car.shapesize(stretch_wid=1, stretch_len=2) car.pu() car.goto(x=300, y=random.randint(-260, 280)) self.cars.append(car) def check_collision(self, player): for car in self.cars: if abs(player.ycor() - car.ycor()) < 10 and abs(player.xcor() - car.xcor()) < 30: return True return False