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2 Commits

Author SHA1 Message Date
59a3d6d830 day 23 - crossroads game 2025-07-16 14:17:51 +02:00
697d53f836 day 22 (actually, there's no 21) - finished Pong 2025-07-16 12:47:31 +02:00
9 changed files with 179 additions and 9 deletions

View File

@ -6,10 +6,11 @@ class Ball(Turtle):
super().__init__()
self.shape("circle")
self.color("white")
self.speed("fastest")
self.pu()
self.move_speed = 0.1
self.angle = random.randint(0,45)
self.angle = 50
self.setheading(self.angle)
print(self.angle)
@ -22,6 +23,6 @@ class Ball(Turtle):
self.setheading(self.angle)
def bounce_paddle(self):
self.angle = -self.angle
self.angle = 180 - self.angle
self.setheading(self.angle)

View File

@ -1,6 +1,8 @@
from turtle import Turtle, Screen
from paddle import Paddle
from ball import Ball
from score import Score
import time
class GameManager():
BOARD_WIDTH=800
@ -21,6 +23,9 @@ class GameManager():
self.right_paddle = Paddle(350)
self.left_paddle = Paddle(-370)
self.right_score = Score(30)
self.left_score = Score(-30)
self.ball = Ball()
def draw_delimiter(self):
@ -44,13 +49,31 @@ class GameManager():
self.control_paddle()
self.ball.move()
if abs(self.ball.xcor()) >= 400:
if self.ball.xcor() > 400:
self.game_on = False
self.left_score.increment()
self.left_score.update()
if self.ball.xcor() < -400:
self.game_on = False
self.right_score.increment()
self.right_score.update()
if self.game_on == False:
self.ball.clear()
self.ball = Ball()
self.right_paddle.reset_position(350)
self.left_paddle.reset_position(-370)
self.game_on = True
if abs(self.ball.ycor()) > 280:
self.ball.bounce_wall()
print(self.ball.ycor())
if (abs(self.ball.xcor() - self.right_paddle.xcor()) <= 20 and abs(self.ball.ycor() - self.right_paddle.ycor()) < 50) or (abs(self.ball.xcor() - self.left_paddle.xcor()) <= 20 and abs(self.ball.ycor() - self.left_paddle.ycor()) < 50):
self.ball.bounce_paddle()
self.ball.move_speed = self.ball.move_speed * 0.1
time.sleep(self.ball.move_speed)
def control_paddle(self):
self.screen.listen()

View File

@ -1,9 +1,7 @@
from game import GameManager
from paddle import Paddle
import time
game = GameManager()
while game.game_on:
while game.game_on == True:
game.game_round()
time.sleep(0.1)
game.screen.exitonclick()

View File

@ -10,6 +10,9 @@ class Paddle(Turtle):
self.pu()
self.teleport(x=x_pos, y=0)
def reset_position(self, x_pos):
self.teleport(x=x_pos, y=0)
def up(self):
self.goto(x=self.xcor(), y=self.ycor()+20)

18
022/score.py Normal file
View File

@ -0,0 +1,18 @@
from turtle import Turtle
class Score(Turtle):
def __init__(self, x_pos):
super().__init__()
self.score = 0
self.color("white")
self.hideturtle()
self.pu()
self.goto(x=x_pos, y=270)
self.write(self.score, move=False, align='center', font=('Arial', 24, 'normal'))
def increment(self):
self.score += 1
def update(self):
self.clear()
self.write(self.score, move=False, align='center', font=('Arial', 24, 'normal'))

43
023/car_manager.py Normal file
View File

@ -0,0 +1,43 @@
import random
from turtle import Turtle
class CarManager:
COLORS = ["red", "orange", "yellow", "green", "blue", "purple"]
STARTING_MOVE_DISTANCE = 5
MOVE_INCREMENT = 10
CAR_GENERATION_PROBABILITY = 5
def __init__(self):
self.cars = []
self.add_car()
def execute_round(self, level):
if self.should_generate_car_on_turn():
self.add_car()
speed = 5 + (level - 1) * 10
self.move(speed)
def should_generate_car_on_turn(self):
return random.randint(1,self.CAR_GENERATION_PROBABILITY) % self.CAR_GENERATION_PROBABILITY == 0
def move(self, speed):
for car in self.cars:
car.goto(x=car.xcor()-speed, y=car.ycor())
def add_car(self):
car = Turtle()
car.color(random.choice(self.COLORS))
car.shape("square")
car.shapesize(stretch_wid=1, stretch_len=2)
car.pu()
car.goto(x=300, y=random.randint(-260, 280))
self.cars.append(car)
def check_collision(self, player):
for car in self.cars:
if abs(player.ycor() - car.ycor()) < 10 and abs(player.xcor() - car.xcor()) < 30:
return True
return False

34
023/main.py Normal file
View File

@ -0,0 +1,34 @@
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard
screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)
screen.bgcolor("white")
game_is_on = True
player = Player()
scoreboard = Scoreboard()
cars = CarManager()
while game_is_on:
screen.listen()
screen.onkey(player.move_up, "Up")
cars.execute_round(scoreboard.level)
if cars.check_collision(player):
game_is_on = False
scoreboard.game_over()
time.sleep(0.1)
screen.update()
if player.has_won():
player.reset_position()
scoreboard.level += 1
scoreboard.update_score(scoreboard.level)
print("Finished")
screen.exitonclick()

27
023/player.py Normal file
View File

@ -0,0 +1,27 @@
from turtle import Turtle
class Player(Turtle):
STARTING_POSITION = (0, -280)
MOVE_DISTANCE = 10
FINISH_LINE_Y = 280
def __init__(self):
super().__init__()
self.shape("turtle")
self.color("black")
self.pu()
self.setheading(90)
self.goto(self.STARTING_POSITION)
def move_up(self):
self.goto(x=self.xcor(), y=self.ycor() + self.MOVE_DISTANCE)
print(self.ycor())
def has_won(self):
if self.ycor() >= self.FINISH_LINE_Y:
return True
return False
def reset_position(self):
self.clear()
self.goto(self.STARTING_POSITION)

23
023/scoreboard.py Normal file
View File

@ -0,0 +1,23 @@
from turtle import Turtle
class Scoreboard(Turtle):
FONT = ("Courier", 24, "normal")
def __init__(self):
super().__init__()
self.color("black")
self.pu()
self.hideturtle()
self.goto(-280, 260)
self.level = 1
self.update_score(self.level)
def update_score(self, level):
self.clear()
self.write(f"Level: {level}", False, align="left", font=self.FONT)
def game_over(self):
self.goto(0,0)
self.write("GAME OVER", False, align="center", font=self.FONT)