day 20
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22
020/food.py
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22
020/food.py
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from turtle import Turtle
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import random
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class Food:
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def __init__(self, screen_x_size, screen_y_size):
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self.turtle = Turtle(shape="square")
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self.turtle.color("cyan")
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self.turtle.pu()
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x_limit = int((screen_x_size-20)/40)
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y_limit = int((screen_y_size-20)/40)
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x_pos = random.randint(-x_limit, x_limit)*20
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y_pos = random.randint(-y_limit, y_limit)*20
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self.turtle.teleport(x=x_pos, y=y_pos)
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def get_position(self):
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return self.turtle.xcor(), self.turtle.ycor()
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def hide(self):
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self.turtle.hideturtle()
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71
020/game.py
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71
020/game.py
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from turtle import Screen, Turtle
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from snake import Snake
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from food import Food
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import time
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class GameManager:
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BOARD_WIDTH=600
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BOARD_HEIGHT=600
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def __init__(self):
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self.screen = Screen()
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self.screen.setup(width=self.BOARD_WIDTH, height=self.BOARD_HEIGHT)
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self.screen.bgcolor("black")
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self.screen.title("Snake game")
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self.screen.tracer(0)
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self.snake = Snake()
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self.screen.update()
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self.food_on_screen = False
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self.game_on = True
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def control_snake(self):
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self.screen.listen()
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self.screen.onkey(self.snake.up, "Up")
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self.screen.onkey(self.snake.right, "Right")
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self.screen.onkey(self.snake.down, "Down")
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self.screen.onkey(self.snake.left, "Left")
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self.snake.move()
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self.screen.update()
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def check_collision(self):
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x, y = self.snake.get_head_position()
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wall_collision = x >= self.BOARD_WIDTH/2 or x <= -self.BOARD_WIDTH/2 or y >= self.BOARD_HEIGHT/2 or y <= -self.BOARD_HEIGHT/2
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snake_collision = self.snake.tailbite()
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return wall_collision or snake_collision
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def is_food_eaten(self):
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snake_x, snake_y = self.snake.get_head_position()
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food_x, food_y = self.food.get_position()
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if int(snake_x) == int(food_x) and int(snake_y) == int(food_y):
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print("Yihaa")
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self.food.hide()
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self.snake.extend()
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self.food_on_screen = False
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def game_round(self):
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if not self.food_on_screen:
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self.food = Food(self.BOARD_WIDTH, self.BOARD_HEIGHT)
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self.food_on_screen = True
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self.control_snake()
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if self.check_collision():
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self.game_on = False
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self.game_over()
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self.is_food_eaten()
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time.sleep(0.1)
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def get_screen(self):
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return self.screen
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def game_over(self):
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turtle = Turtle()
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turtle.color("yellow")
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turtle.write("Game over!", move=False, align='center', font=('Arial', 32, 'normal'))
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9
020/main.py
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9
020/main.py
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from game import GameManager
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import time
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game = GameManager()
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while game.game_on == True:
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game.game_round()
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game.get_screen().exitonclick()
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61
020/snake.py
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61
020/snake.py
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from turtle import Turtle
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class Snake:
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def __init__(self):
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self.segments = []
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self.length = 3
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self.extend_snake = False
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for i in range(self.length):
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turtle = Turtle(shape="square")
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turtle.color("white")
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turtle.pu()
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x_pos = -i *20
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turtle.teleport(x=x_pos)
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self.segments.append(turtle)
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def move(self):
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tail_position = self.segments[-1].position()
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for i in range(len(self.segments) - 1, 0, -1):
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self.segments[i].goto(self.segments[i-1].position())
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self.segments[0].forward(20)
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if self.extend_snake == True:
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turtle = Turtle(shape="square")
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turtle.color("white")
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turtle.pu()
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turtle.goto(tail_position)
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self.segments.append(turtle)
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self.extend_snake = False
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def up(self):
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if self.segments[0].heading() != 270:
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for segment in self.segments:
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segment.setheading(90)
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def right(self):
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if self.segments[0].heading() != 180:
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for segment in self.segments:
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segment.setheading(0)
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def down(self):
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if self.segments[0].heading() != 90:
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for segment in self.segments:
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segment.setheading(270)
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def left(self):
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if self.segments[0].heading() != 0:
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for segment in self.segments:
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segment.setheading(180)
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def get_head_position(self):
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return self.segments[0].xcor(), self.segments[0].ycor()
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def tailbite(self):
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for i in range(len(self.segments) - 1, 0, -1):
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if self.segments[0].position() == self.segments[i].position():
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return True
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return False
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def extend(self):
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self.extend_snake = True
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